SOLLMANN
2011 
Game, w/ Marcel van Eden & Submarine Channel




3D Mystery Game
Visual artist Marcel van Eeden and game developer Jorrit de Vries created a short, third-person, 3D mystery game that challenges preconceived notions of the traditional game avatar. In Sollmann (Part 1: The Harbour), the main character is poisoned at the start of the game and gradually loses his ability to see, hear and move.

Set in a 1940′s WWII harbour setting, the game’s narrative, its main characters and the most significant objects, such as the ship the Cornelia Maersk, were adapted from previous projects by van Eeden, thus tying in the game with Van Eeden’s larger body of work. Van Eeden’s analogue pencil drawings have been painstakingly translated to a 3D game environment by De Vries.



A Split Second
Sollmann (Part 1: The Harbour) is one of three short video games developed as part of the video game research project A Split Second – a collaboration between Submarine Channel and Stedelijk Museum Amsterdam. A Split Second was developed to foster cross-disciplinary collaborations between visual artists and game designers, and to explore the concept of artistic authorship within the context of video games. Three unique short games are the tangible end result of A Split Second.

Making Of “Sollmann” – 3D Mystery Game

At Submarine I was responsible for the development and supervision of the design & artistic process from concept until finished product.
︎ Work